Released by FoxSoft for PC-98, 1987.
This was made in the style of Japanese PC games from the mid-1980s, for a specific line of computers by NEC called the PC-98. These were old DOS computers, released between 1982 and 1992, and their capabilities grew significantly in a decade.
The PC-9801VX of 1986 had a max resolution of 640×400 pixels, and could display a maximum 16 colors simultaneously from a 12-bit color range — or 4096 possible colors. It's surprisingly limiting! The color-picking process resulted in me choosing the colors that I wanted to use, and then waving a color swatch around to find the closest match.
Like this:
Admittedly, I fudged the details a little for the animation. The "Continue" arrow and VulPal screen would work on a PC-98 just fine, but I don't know if the UI's animated background would've been possible on this system, not without slowdown at least.
Style over 100% accuracy, whatever, it's fine.
This was a fairly experimental piece! I've been doing pixel art for years, but this was my first time working on a full scene at a higher resolution. I used every tool in my toolkit:
I've compiled shots of the individual pieces below!
32°C in the last month of winter. Australian winters are a farce. 💦